
Bug Fixes
Gameplay
- Revive now pauses down timer
- Player no longer freezes when paused
- Fix to collisions on outer fence
- Fix to collisions on inner fence door
- Fix to error when picking up ammo
- Player lean and aim height is now visible when in online multiplayer
- Fix to 3rd person animations for most weapons
- Fix to potential soft lock of progress from bad seeds
- Improved performance across the board
- Melee will now visualise damage, (like bullets do)
Zombots
- Fix to missing texture
- Fix to limb GIBs
Weapons
- Type 9x model fixed
- Reduced reload time for HK to match animation and audio
- Added missing iron sight to Little Foot
UI
- Increased UI scale for endgame summary
- Adding missing input hint for “drop credits”
- Fix to performance drop on rank up
- Fix to repeated “Max rank” notification
Additions
UI
- Text border added for action prompt
- Improved loading screen
Gameplay
- New weapon recoil patterns
- Extra environmental detail
- Exterior fog
- Death cameras
- Melee can now cancel reloads
Zombots
- New Run animations
- Height variance
- Additional VFX
Options
- Can now invert Y axis
- Can disable player markers
Audio
- Pitch variance when breaking objects
Balance
- Chance of headless Zombot reduced to 2%
- All Zombots will spawn outside the map for round 1
- Increase grenade damage range
- Battery will no longer spawn in the same location consecutively
- Player can now follow exit signs to find their way back to the van

