Demo Patch Notes 0.0.6.1

Bug Fixes

Gameplay

  • Revive now pauses down timer
  • Player no longer freezes when paused
  • Fix to collisions on outer fence
  • Fix to collisions on inner fence door
  • Fix to error when picking up ammo
  • Player lean and aim height is now visible when in online multiplayer
  • Fix to 3rd person animations for most weapons
  • Fix to potential soft lock of progress from bad seeds
  • Improved performance across the board
  • Melee will now visualise damage, (like bullets do)

Zombots

  • Fix to missing texture
  • Fix to limb GIBs

Weapons

  • Type 9x model fixed
  • Reduced reload time for HK to match animation and audio
  • Added missing iron sight to Templar

UI

  • Increased UI scale for endgame summary
  • Adding missing input hint for “drop credits”
  • Fix to performance drop on rank up
  • Fix to repeated “Max rank” notification

Additions

UI

  • Text border added for action prompt
  • Improved loading screen

Gameplay

  • New weapon recoil patterns
  • Extra environmental detail
  • Exterior fog
  • Death cameras
  • Melee can now cancel reloads

Zombots

  • New Run animations
  • Height variance
  • Additional VFX

Options

  • Can now invert Y axis
  • Can disable player markers

Audio

  • Pitch variance when breaking objects

Balance

  • Chance of headless Zombot reduced to 2%
  • All Zombots will spawn outside the map for round 1
  • Increase grenade damage range
  • Battery will no longer spawn in the same location consecutively
  • Player can now follow exit signs to find their way back to the van